15 vector<float> vertices;
22 TerrainMesh(
string id,
int r,
int c, vector<float> elevation_data) {
26 vertices = elevation_data;
28 for (
int i = 0; i < rows; i++)
29 for (
int j = 0; j < cols; j++)
30 for (
int k = 0; k < 4; k++)
Definition: TerrainMesh.h:10
TerrainMesh()
Definition: TerrainMesh.h:21
void setVertices(vector< float > &v)
Definition: TerrainMesh.h:80
void setName(string n)
Definition: TerrainMesh.h:34
int getRows()
Definition: TerrainMesh.h:50
void setType(string t)
Definition: TerrainMesh.h:42
vector< float > getColors()
Definition: TerrainMesh.h:67
string getName()
Definition: TerrainMesh.h:38
void setCols(int c)
Definition: TerrainMesh.h:62
void setColors(vector< float > cols)
Definition: TerrainMesh.h:71
int getCols()
Definition: TerrainMesh.h:58
string getType()
Definition: TerrainMesh.h:46
void setRows(int r)
Definition: TerrainMesh.h:54
TerrainMesh(string id, int r, int c, vector< float > elevation_data)
Definition: TerrainMesh.h:22
vector< float > getVertices()
Definition: TerrainMesh.h:76
these methods convert byte arrays in to base64 codes and are used in BRIDGES to represent the color a...
Definition: alltypes.h:4