Bridges-C++  3.4.2
Bridges(C++ API)
bridges::game::SocketConnection Member List

This is the complete list of members for bridges::game::SocketConnection, including all inherited members.

forwardKeyDown(sio::event &e)bridges::game::SocketConnectioninline
forwardKeyUp(sio::event &e)bridges::game::SocketConnectioninline
on_announcement(std::string const &name, sio::message::ptr const &data, bool isAck, sio::message::list &ack_resp)bridges::game::SocketConnectioninline
on_close(sio::client::close_reason const &reason)bridges::game::SocketConnectioninline
on_connected()bridges::game::SocketConnectioninline
on_fail()bridges::game::SocketConnectioninline
on_reconnect(unsigned, unsigned)bridges::game::SocketConnectioninline
on_socketerror(sio::message::ptr const &message)bridges::game::SocketConnectioninline
on_socketopen(const std::string &nsp)bridges::game::SocketConnectioninline
reconfigure_socket()bridges::game::SocketConnectioninline
registerKeyListener(KeypressListener *p)bridges::game::SocketConnectioninline
sendCredentials()bridges::game::SocketConnectioninline
sendDataToServer(const GameGrid &gg)bridges::game::SocketConnectioninline
sendSceneDataToServer(const Scene &s)bridges::game::SocketConnectioninline
SocketConnection(bridges::Bridges &b)bridges::game::SocketConnectioninline
wait_on_connection()bridges::game::SocketConnectioninline
~SocketConnection()bridges::game::SocketConnectioninline