Assignment 19 - Bugstomp Game

Example Output

Learning Outcomes

  1. Loops
  2. 2D Arrays
  3. Conditional Statements

Goals

The purpose of this assignment is to learn to

  1. Move a character sprite around a 2D grid to step on randomly generated bug sprites.
  2. Use loops, 2D arrays, and conditional statements to move the character and check if he has stepped on a bug sprite.

Description

Tasks

More Details to Get You Started

Key Press Events - NonBlocking Games

Variables, Colors, and Sprite Symbols

Important Functions

Extensions

Help

For Java

NonBlockingGame documentation

NamedColor Documentation

NamedSymbol Documentation

For C++

NonBlockingGame documentation

NamedColor Documentation

NamedSymbol Documentation

For Python

NonBlockingGame documentation

NamedColor Documentation

NamedSymbol Documentation