Assignment 21 - Race Car Game

Example Output

Learning Outcomes

  1. Encapsulation
  2. Conditions
  3. Loops
  4. Arrays

Goals

The purpose of this assignment is to learn to

  1. Create a game where the player drives a car around an ever-changing track.

Description

Tasks

More Details to Get You Started

Key Press Events - NonBlocking Games

Key Press Events - Blocking Games

Variables, Colors, and Sprite Symbols

Important Functions

Extensions

Help

For Java

NonBlockingGame documentation

For C++

NonBlockingGame documentation

For Python

NonBlockingGame documentation