34 : title(
""), platform(
""), rating(0), genre() {
37 Game(
const string& title,
const string& platform,
double rating,
38 const vector<string>& genre)
39 : title(title), platform(platform), rating(rating), genre(genre) {
53 this->platform = platform;
60 this->rating = rating;
Game(const string &title, const string &platform, double rating, const vector< string > &genre)
Definition: Game.h:37
void setPlatformType(const string &platform)
Definition: Game.h:52
double getRating() const
Definition: Game.h:56
void setGameGenre(const vector< string > &genre)
Definition: Game.h:65
vector< string > getGameGenre() const
Definition: Game.h:62
these methods convert byte arrays in to base64 codes and are used in BRIDGES to represent the color a...
Definition: alltypes.h:4
void setRating(double rating)
Definition: Game.h:59
string getTitle() const
Definition: Game.h:42
Game()
Definition: Game.h:33
A Game object, used along with the Games data source.
Definition: Game.h:24
void setTitle(const string &title)
Definition: Game.h:45
string getPlatformType() const
Definition: Game.h:49