Bridges-C++  3.2.0
Bridges(C++API)
bridges::game::NonBlockingGame Member List

This is the complete list of members for bridges::game::NonBlockingGame, including all inherited members.

debugbridges::game::GameBaseprotected
drawSymbol(int row, int col, NamedSymbol symb, NamedColor nc)bridges::game::GameBaseinlineprotected
GameBase(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbColumn=10)bridges::game::GameBaseinlineprotected
gameLoop()=0bridges::game::GameBaseprotectedpure virtual
gameover() constbridges::game::GameBaseinlineprotected
getBGColor(int row, int col)bridges::game::GameBaseinlineprotected
getBoardHeight()bridges::game::GameBaseinlineprotected
getBoardWidth()bridges::game::GameBaseinlineprotected
getFrameRate() constbridges::game::NonBlockingGameinlineprotected
getSymbol(int row, int col)bridges::game::GameBaseinlineprotected
getSymbolColor(int row, int col)bridges::game::GameBaseinlineprotected
initialize()=0bridges::game::GameBaseprotectedpure virtual
keyA()bridges::game::NonBlockingGameinlineprotected
keyD()bridges::game::NonBlockingGameinlineprotected
keyDown()bridges::game::NonBlockingGameinlineprotected
keyLeft()bridges::game::NonBlockingGameinlineprotected
keyQ()bridges::game::NonBlockingGameinlineprotected
keyRight()bridges::game::NonBlockingGameinlineprotected
keyS()bridges::game::NonBlockingGameinlineprotected
keySpace()bridges::game::NonBlockingGameinlineprotected
keyUp()bridges::game::NonBlockingGameinlineprotected
keyW()bridges::game::NonBlockingGameinlineprotected
NonBlockingGame(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbCol=10)bridges::game::NonBlockingGameinline
quit()bridges::game::GameBaseinlineprotected
registerKeyListener(KeypressListener *p)bridges::game::GameBaseinlineprotected
render()bridges::game::GameBaseinlineprotected
setBGColor(int row, int col, NamedColor nc)bridges::game::GameBaseinlineprotected
setDescription(std::string desc)bridges::game::GameBaseinlineprotected
setTitle(std::string title)bridges::game::GameBaseinlineprotected
start()bridges::game::NonBlockingGameinline