debug | bridges::game::GameBase | protected |
drawSymbol(int row, int col, NamedSymbol symb, NamedColor nc) | bridges::game::GameBase | inlineprotected |
GameBase(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbColumn=10) | bridges::game::GameBase | inlineprotected |
gameLoop()=0 | bridges::game::GameBase | protectedpure virtual |
gameover() const | bridges::game::GameBase | inlineprotected |
getBGColor(int row, int col) | bridges::game::GameBase | inlineprotected |
getBoardHeight() | bridges::game::GameBase | inlineprotected |
getBoardWidth() | bridges::game::GameBase | inlineprotected |
getFrameRate() const | bridges::game::NonBlockingGame | inlineprotected |
getSymbol(int row, int col) | bridges::game::GameBase | inlineprotected |
getSymbolColor(int row, int col) | bridges::game::GameBase | inlineprotected |
initialize()=0 | bridges::game::GameBase | protectedpure virtual |
keyA() | bridges::game::NonBlockingGame | inlineprotected |
keyD() | bridges::game::NonBlockingGame | inlineprotected |
keyDown() | bridges::game::NonBlockingGame | inlineprotected |
keyLeft() | bridges::game::NonBlockingGame | inlineprotected |
keyQ() | bridges::game::NonBlockingGame | inlineprotected |
keyRight() | bridges::game::NonBlockingGame | inlineprotected |
keyS() | bridges::game::NonBlockingGame | inlineprotected |
keySpace() | bridges::game::NonBlockingGame | inlineprotected |
keyUp() | bridges::game::NonBlockingGame | inlineprotected |
keyW() | bridges::game::NonBlockingGame | inlineprotected |
NonBlockingGame(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbCol=10) | bridges::game::NonBlockingGame | inline |
quit() | bridges::game::GameBase | inlineprotected |
registerKeyListener(KeypressListener *p) | bridges::game::GameBase | inlineprotected |
render() | bridges::game::GameBase | inlineprotected |
setBGColor(int row, int col, NamedColor nc) | bridges::game::GameBase | inlineprotected |
setDescription(std::string desc) | bridges::game::GameBase | inlineprotected |
setTitle(std::string title) | bridges::game::GameBase | inlineprotected |
start() | bridges::game::NonBlockingGame | inline |