| debug | bridges::game::GameBase | protected |
| drawSymbol(int row, int col, NamedSymbol symb, NamedColor nc) | bridges::game::GameBase | inlineprotected |
| GameBase(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbColumn=10) | bridges::game::GameBase | inlineprotected |
| gameLoop()=0 | bridges::game::GameBase | protectedpure virtual |
| gameover() const | bridges::game::GameBase | inlineprotected |
| getBGColor(int row, int col) | bridges::game::GameBase | inlineprotected |
| getBoardHeight() | bridges::game::GameBase | inlineprotected |
| getBoardWidth() | bridges::game::GameBase | inlineprotected |
| getFrameRate() const | bridges::game::NonBlockingGame | inlineprotected |
| getSymbol(int row, int col) | bridges::game::GameBase | inlineprotected |
| getSymbolColor(int row, int col) | bridges::game::GameBase | inlineprotected |
| initialize()=0 | bridges::game::GameBase | protectedpure virtual |
| keyA() | bridges::game::NonBlockingGame | inlineprotected |
| keyD() | bridges::game::NonBlockingGame | inlineprotected |
| keyDown() | bridges::game::NonBlockingGame | inlineprotected |
| keyLeft() | bridges::game::NonBlockingGame | inlineprotected |
| keyQ() | bridges::game::NonBlockingGame | inlineprotected |
| keyRight() | bridges::game::NonBlockingGame | inlineprotected |
| keyS() | bridges::game::NonBlockingGame | inlineprotected |
| keySpace() | bridges::game::NonBlockingGame | inlineprotected |
| keyUp() | bridges::game::NonBlockingGame | inlineprotected |
| keyW() | bridges::game::NonBlockingGame | inlineprotected |
| NonBlockingGame(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbCol=10) | bridges::game::NonBlockingGame | inline |
| quit() | bridges::game::GameBase | inlineprotected |
| registerKeyListener(KeypressListener *p) | bridges::game::GameBase | inlineprotected |
| render() | bridges::game::GameBase | inlineprotected |
| setBGColor(int row, int col, NamedColor nc) | bridges::game::GameBase | inlineprotected |
| setDescription(std::string desc) | bridges::game::GameBase | inlineprotected |
| setTitle(std::string title) | bridges::game::GameBase | inlineprotected |
| start() | bridges::game::NonBlockingGame | inline |