Bridges-C++
3.4.4
Bridges(C++ API)
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This is the complete list of members for bridges::game::GameBase3D, including all inherited members.
addScene(Scene &sc) | bridges::game::GameBase3D | inline |
current_scene | bridges::game::GameBase3D | |
debug | bridges::game::GameBase3D | protected |
GameBase3D(int assignmentID, std::string username, std::string apikey) | bridges::game::GameBase3D | inlineprotected |
gameLoop()=0 | bridges::game::GameBase3D | protectedpure virtual |
gameover() const | bridges::game::GameBase3D | inline |
getCurrentScene() | bridges::game::GameBase3D | inline |
initialize()=0 | bridges::game::GameBase3D | protectedpure virtual |
quit() | bridges::game::GameBase3D | inlineprotected |
registerKeyListener(KeypressListener *p) | bridges::game::GameBase3D | inlineprotected |
render() | bridges::game::GameBase3D | inlineprotected |
setDescription(std::string desc) | bridges::game::GameBase3D | inlineprotected |
setTitle(std::string title) | bridges::game::GameBase3D | inlineprotected |
~GameBase3D()=default | bridges::game::GameBase3D | protectedvirtual |