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Bridges-C++ 3.5.0
Bridges(C++ API)
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This is the complete list of members for bridges::game::GameBase3D, including all inherited members.
| addScene(Scene &sc) | bridges::game::GameBase3D | inline |
| current_scene | bridges::game::GameBase3D | |
| debug | bridges::game::GameBase3D | protected |
| GameBase3D(int assignmentID, std::string username, std::string apikey) | bridges::game::GameBase3D | inlineprotected |
| gameLoop()=0 | bridges::game::GameBase3D | protectedpure virtual |
| gameover() const | bridges::game::GameBase3D | inline |
| getCurrentScene() | bridges::game::GameBase3D | inline |
| initialize()=0 | bridges::game::GameBase3D | protectedpure virtual |
| quit() | bridges::game::GameBase3D | inlineprotected |
| registerKeyListener(KeypressListener *p) | bridges::game::GameBase3D | inlineprotected |
| render() | bridges::game::GameBase3D | inlineprotected |
| setDescription(std::string desc) | bridges::game::GameBase3D | inlineprotected |
| setTitle(std::string title) | bridges::game::GameBase3D | inlineprotected |
| ~GameBase3D()=default | bridges::game::GameBase3D | protectedvirtual |