| debug | bridges::game::GameBase | protected | 
  | drawSymbol(int row, int col, NamedSymbol symb, NamedColor nc) | bridges::game::GameBase | inlineprotected | 
  | GameBase(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbColumn=10) | bridges::game::GameBase | inlineprotected | 
  | gameLoop()=0 | bridges::game::GameBase | protectedpure virtual | 
  | gameover() const | bridges::game::GameBase | inlineprotected | 
  | getBGColor(int row, int col) | bridges::game::GameBase | inlineprotected | 
  | getBoardHeight() | bridges::game::GameBase | inlineprotected | 
  | getBoardWidth() | bridges::game::GameBase | inlineprotected | 
  | getFrameRate() const | bridges::game::NonBlockingGame | inlineprotected | 
  | getSymbol(int row, int col) | bridges::game::GameBase | inlineprotected | 
  | getSymbolColor(int row, int col) | bridges::game::GameBase | inlineprotected | 
  | initialize()=0 | bridges::game::GameBase | protectedpure virtual | 
  | keyA() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyAFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyAJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyAJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyASetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keyAStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyAStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyD() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDown() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDownFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDownJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDownJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDownSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDownStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDownStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyDStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyLeft() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyLeftFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyLeftJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyLeftJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyLeftSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keyLeftStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyLeftStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyQ() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyQFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyQJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyQJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyQSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keyQStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyQStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyRight() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyRightFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyRightJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyRightJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyRightSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keyRightStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyRightStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyS() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySpace() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySpaceFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySpaceJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySpaceJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySpaceSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keySpaceStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySpaceStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keySStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keySStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyUp() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyUpFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyUpJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyUpJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyUpSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keyUpStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyUpStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyW() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyWFire() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyWJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyWJustPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyWSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected | 
  | keyWStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | keyWStillPressed() | bridges::game::NonBlockingGame | inlineprotected | 
  | NonBlockingGame(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbCol=10) | bridges::game::NonBlockingGame | inline | 
  | quit() | bridges::game::GameBase | inlineprotected | 
  | setBGColor(int row, int col, NamedColor nc) | bridges::game::GameBase | inlineprotected | 
  | setDescription(std::string desc) | bridges::game::GameBase | inlineprotected | 
  | setTitle(std::string title) | bridges::game::GameBase | inlineprotected | 
  | start() | bridges::game::NonBlockingGame | inline | 
  | ~GameBase()=default | bridges::game::GameBase | protectedvirtual | 
  | ~NonBlockingGame()=default | bridges::game::NonBlockingGame | virtual |