debug | bridges::game::GameBase | protected |
drawSymbol(int row, int col, NamedSymbol symb, NamedColor nc) | bridges::game::GameBase | inlineprotected |
GameBase(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbColumn=10) | bridges::game::GameBase | inlineprotected |
gameLoop()=0 | bridges::game::GameBase | protectedpure virtual |
gameover() const | bridges::game::GameBase | inlineprotected |
getBGColor(int row, int col) | bridges::game::GameBase | inlineprotected |
getBoardHeight() | bridges::game::GameBase | inlineprotected |
getBoardWidth() | bridges::game::GameBase | inlineprotected |
getFrameRate() const | bridges::game::NonBlockingGame | inlineprotected |
getSymbol(int row, int col) | bridges::game::GameBase | inlineprotected |
getSymbolColor(int row, int col) | bridges::game::GameBase | inlineprotected |
initialize()=0 | bridges::game::GameBase | protectedpure virtual |
keyA() | bridges::game::NonBlockingGame | inlineprotected |
keyAFire() | bridges::game::NonBlockingGame | inlineprotected |
keyAJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyAJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyASetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keyAStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyAStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyD() | bridges::game::NonBlockingGame | inlineprotected |
keyDFire() | bridges::game::NonBlockingGame | inlineprotected |
keyDJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyDJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyDown() | bridges::game::NonBlockingGame | inlineprotected |
keyDownFire() | bridges::game::NonBlockingGame | inlineprotected |
keyDownJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyDownJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyDownSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keyDownStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyDownStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyDSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keyDStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyDStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyLeft() | bridges::game::NonBlockingGame | inlineprotected |
keyLeftFire() | bridges::game::NonBlockingGame | inlineprotected |
keyLeftJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyLeftJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyLeftSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keyLeftStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyLeftStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyQ() | bridges::game::NonBlockingGame | inlineprotected |
keyQFire() | bridges::game::NonBlockingGame | inlineprotected |
keyQJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyQJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyQSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keyQStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyQStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyRight() | bridges::game::NonBlockingGame | inlineprotected |
keyRightFire() | bridges::game::NonBlockingGame | inlineprotected |
keyRightJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyRightJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyRightSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keyRightStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyRightStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyS() | bridges::game::NonBlockingGame | inlineprotected |
keySFire() | bridges::game::NonBlockingGame | inlineprotected |
keySJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keySJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keySpace() | bridges::game::NonBlockingGame | inlineprotected |
keySpaceFire() | bridges::game::NonBlockingGame | inlineprotected |
keySpaceJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keySpaceJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keySpaceSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keySpaceStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keySpaceStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keySSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keySStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keySStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyUp() | bridges::game::NonBlockingGame | inlineprotected |
keyUpFire() | bridges::game::NonBlockingGame | inlineprotected |
keyUpJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyUpJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyUpSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keyUpStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyUpStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyW() | bridges::game::NonBlockingGame | inlineprotected |
keyWFire() | bridges::game::NonBlockingGame | inlineprotected |
keyWJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyWJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyWSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
keyWStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
keyWStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
NonBlockingGame(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbCol=10) | bridges::game::NonBlockingGame | inline |
quit() | bridges::game::GameBase | inlineprotected |
bridges::game::GameBase::registerKeyListener(KeypressListener *p) | bridges::game::GameBase | inlineprotected |
setBGColor(int row, int col, NamedColor nc) | bridges::game::GameBase | inlineprotected |
setDescription(std::string desc) | bridges::game::GameBase | inlineprotected |
setTitle(std::string title) | bridges::game::GameBase | inlineprotected |
start() | bridges::game::NonBlockingGame | inline |
~GameBase()=default | bridges::game::GameBase | protectedvirtual |
~NonBlockingGame()=default | bridges::game::NonBlockingGame | virtual |