Bridges-C++  3.4.4
Bridges(C++ API)
bridges::game::NonBlockingGame Member List

This is the complete list of members for bridges::game::NonBlockingGame, including all inherited members.

debugbridges::game::GameBaseprotected
drawSymbol(int row, int col, NamedSymbol symb, NamedColor nc)bridges::game::GameBaseinlineprotected
GameBase(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbColumn=10)bridges::game::GameBaseinlineprotected
gameLoop()=0bridges::game::GameBaseprotectedpure virtual
gameover() constbridges::game::GameBaseinlineprotected
getBGColor(int row, int col)bridges::game::GameBaseinlineprotected
getBoardHeight()bridges::game::GameBaseinlineprotected
getBoardWidth()bridges::game::GameBaseinlineprotected
getFrameRate() constbridges::game::NonBlockingGameinlineprotected
getSymbol(int row, int col)bridges::game::GameBaseinlineprotected
getSymbolColor(int row, int col)bridges::game::GameBaseinlineprotected
initialize()=0bridges::game::GameBaseprotectedpure virtual
keyA()bridges::game::NonBlockingGameinlineprotected
keyAFire()bridges::game::NonBlockingGameinlineprotected
keyAJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keyAJustPressed()bridges::game::NonBlockingGameinlineprotected
keyASetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keyAStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keyAStillPressed()bridges::game::NonBlockingGameinlineprotected
keyD()bridges::game::NonBlockingGameinlineprotected
keyDFire()bridges::game::NonBlockingGameinlineprotected
keyDJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keyDJustPressed()bridges::game::NonBlockingGameinlineprotected
keyDown()bridges::game::NonBlockingGameinlineprotected
keyDownFire()bridges::game::NonBlockingGameinlineprotected
keyDownJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keyDownJustPressed()bridges::game::NonBlockingGameinlineprotected
keyDownSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keyDownStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keyDownStillPressed()bridges::game::NonBlockingGameinlineprotected
keyDSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keyDStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keyDStillPressed()bridges::game::NonBlockingGameinlineprotected
keyLeft()bridges::game::NonBlockingGameinlineprotected
keyLeftFire()bridges::game::NonBlockingGameinlineprotected
keyLeftJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keyLeftJustPressed()bridges::game::NonBlockingGameinlineprotected
keyLeftSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keyLeftStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keyLeftStillPressed()bridges::game::NonBlockingGameinlineprotected
keyQ()bridges::game::NonBlockingGameinlineprotected
keyQFire()bridges::game::NonBlockingGameinlineprotected
keyQJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keyQJustPressed()bridges::game::NonBlockingGameinlineprotected
keyQSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keyQStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keyQStillPressed()bridges::game::NonBlockingGameinlineprotected
keyRight()bridges::game::NonBlockingGameinlineprotected
keyRightFire()bridges::game::NonBlockingGameinlineprotected
keyRightJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keyRightJustPressed()bridges::game::NonBlockingGameinlineprotected
keyRightSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keyRightStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keyRightStillPressed()bridges::game::NonBlockingGameinlineprotected
keyS()bridges::game::NonBlockingGameinlineprotected
keySFire()bridges::game::NonBlockingGameinlineprotected
keySJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keySJustPressed()bridges::game::NonBlockingGameinlineprotected
keySpace()bridges::game::NonBlockingGameinlineprotected
keySpaceFire()bridges::game::NonBlockingGameinlineprotected
keySpaceJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keySpaceJustPressed()bridges::game::NonBlockingGameinlineprotected
keySpaceSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keySpaceStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keySpaceStillPressed()bridges::game::NonBlockingGameinlineprotected
keySSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keySStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keySStillPressed()bridges::game::NonBlockingGameinlineprotected
keyUp()bridges::game::NonBlockingGameinlineprotected
keyUpFire()bridges::game::NonBlockingGameinlineprotected
keyUpJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keyUpJustPressed()bridges::game::NonBlockingGameinlineprotected
keyUpSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keyUpStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keyUpStillPressed()bridges::game::NonBlockingGameinlineprotected
keyW()bridges::game::NonBlockingGameinlineprotected
keyWFire()bridges::game::NonBlockingGameinlineprotected
keyWJustNotPressed()bridges::game::NonBlockingGameinlineprotected
keyWJustPressed()bridges::game::NonBlockingGameinlineprotected
keyWSetupFire(int f)bridges::game::NonBlockingGameinlineprotected
keyWStillNotPressed()bridges::game::NonBlockingGameinlineprotected
keyWStillPressed()bridges::game::NonBlockingGameinlineprotected
NonBlockingGame(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbCol=10)bridges::game::NonBlockingGameinline
quit()bridges::game::GameBaseinlineprotected
bridges::game::GameBase::registerKeyListener(KeypressListener *p)bridges::game::GameBaseinlineprotected
setBGColor(int row, int col, NamedColor nc)bridges::game::GameBaseinlineprotected
setDescription(std::string desc)bridges::game::GameBaseinlineprotected
setTitle(std::string title)bridges::game::GameBaseinlineprotected
start()bridges::game::NonBlockingGameinline
~GameBase()=defaultbridges::game::GameBaseprotectedvirtual
~NonBlockingGame()=defaultbridges::game::NonBlockingGamevirtual