| debug | bridges::game::GameBase | protected |
| drawSymbol(int row, int col, NamedSymbol symb, NamedColor nc) | bridges::game::GameBase | inlineprotected |
| GameBase(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbColumn=10) | bridges::game::GameBase | inlineprotected |
| gameLoop()=0 | bridges::game::GameBase | protectedpure virtual |
| gameover() const | bridges::game::GameBase | inlineprotected |
| getBGColor(int row, int col) | bridges::game::GameBase | inlineprotected |
| getBoardHeight() | bridges::game::GameBase | inlineprotected |
| getBoardWidth() | bridges::game::GameBase | inlineprotected |
| getFrameRate() const | bridges::game::NonBlockingGame | inlineprotected |
| getSymbol(int row, int col) | bridges::game::GameBase | inlineprotected |
| getSymbolColor(int row, int col) | bridges::game::GameBase | inlineprotected |
| initialize()=0 | bridges::game::GameBase | protectedpure virtual |
| keyA() | bridges::game::NonBlockingGame | inlineprotected |
| keyAFire() | bridges::game::NonBlockingGame | inlineprotected |
| keyAJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyAJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyASetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keyAStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyAStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyD() | bridges::game::NonBlockingGame | inlineprotected |
| keyDFire() | bridges::game::NonBlockingGame | inlineprotected |
| keyDJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyDJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyDown() | bridges::game::NonBlockingGame | inlineprotected |
| keyDownFire() | bridges::game::NonBlockingGame | inlineprotected |
| keyDownJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyDownJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyDownSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keyDownStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyDownStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyDSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keyDStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyDStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyLeft() | bridges::game::NonBlockingGame | inlineprotected |
| keyLeftFire() | bridges::game::NonBlockingGame | inlineprotected |
| keyLeftJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyLeftJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyLeftSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keyLeftStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyLeftStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyQ() | bridges::game::NonBlockingGame | inlineprotected |
| keyQFire() | bridges::game::NonBlockingGame | inlineprotected |
| keyQJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyQJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyQSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keyQStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyQStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyRight() | bridges::game::NonBlockingGame | inlineprotected |
| keyRightFire() | bridges::game::NonBlockingGame | inlineprotected |
| keyRightJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyRightJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyRightSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keyRightStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyRightStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyS() | bridges::game::NonBlockingGame | inlineprotected |
| keySFire() | bridges::game::NonBlockingGame | inlineprotected |
| keySJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keySJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keySpace() | bridges::game::NonBlockingGame | inlineprotected |
| keySpaceFire() | bridges::game::NonBlockingGame | inlineprotected |
| keySpaceJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keySpaceJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keySpaceSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keySpaceStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keySpaceStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keySSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keySStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keySStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyUp() | bridges::game::NonBlockingGame | inlineprotected |
| keyUpFire() | bridges::game::NonBlockingGame | inlineprotected |
| keyUpJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyUpJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyUpSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keyUpStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyUpStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyW() | bridges::game::NonBlockingGame | inlineprotected |
| keyWFire() | bridges::game::NonBlockingGame | inlineprotected |
| keyWJustNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyWJustPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyWSetupFire(int f) | bridges::game::NonBlockingGame | inlineprotected |
| keyWStillNotPressed() | bridges::game::NonBlockingGame | inlineprotected |
| keyWStillPressed() | bridges::game::NonBlockingGame | inlineprotected |
| NonBlockingGame(int assignmentID, std::string username, std::string apikey, int nbRow=10, int nbCol=10) | bridges::game::NonBlockingGame | inline |
| quit() | bridges::game::GameBase | inlineprotected |
| setBGColor(int row, int col, NamedColor nc) | bridges::game::GameBase | inlineprotected |
| setDescription(std::string desc) | bridges::game::GameBase | inlineprotected |
| setTitle(std::string title) | bridges::game::GameBase | inlineprotected |
| start() | bridges::game::NonBlockingGame | inline |
| ~GameBase()=default | bridges::game::GameBase | protectedvirtual |
| ~NonBlockingGame()=default | bridges::game::NonBlockingGame | virtual |