Bridges-C++  3.4.4
Bridges(C++ API)
bridges::game::NonBlockingGame3D Member List

This is the complete list of members for bridges::game::NonBlockingGame3D, including all inherited members.

addScene(Scene &sc)bridges::game::GameBase3Dinline
current_scenebridges::game::GameBase3D
debugbridges::game::GameBase3Dprotected
GameBase3D(int assignmentID, std::string username, std::string apikey)bridges::game::GameBase3Dinlineprotected
gameLoop()=0bridges::game::GameBase3Dprotectedpure virtual
gameover() constbridges::game::GameBase3Dinline
getCurrentScene()bridges::game::GameBase3Dinline
getFrameRate() constbridges::game::NonBlockingGame3Dinlineprotected
initialize()=0bridges::game::GameBase3Dprotectedpure virtual
keyA()bridges::game::NonBlockingGame3Dinlineprotected
keyD()bridges::game::NonBlockingGame3Dinlineprotected
keyDown()bridges::game::NonBlockingGame3Dinlineprotected
keyLeft()bridges::game::NonBlockingGame3Dinlineprotected
keyQ()bridges::game::NonBlockingGame3Dinlineprotected
keyRight()bridges::game::NonBlockingGame3Dinlineprotected
keyS()bridges::game::NonBlockingGame3Dinlineprotected
keySpace()bridges::game::NonBlockingGame3Dinlineprotected
keyUp()bridges::game::NonBlockingGame3Dinlineprotected
keyW()bridges::game::NonBlockingGame3Dinlineprotected
NonBlockingGame3D(int assignmentID, std::string username, std::string apikey)bridges::game::NonBlockingGame3Dinline
quit()bridges::game::GameBase3Dinlineprotected
bridges::game::GameBase3D::registerKeyListener(KeypressListener *p)bridges::game::GameBase3Dinlineprotected
setDescription(std::string desc)bridges::game::GameBase3Dinlineprotected
setTitle(std::string title)bridges::game::GameBase3Dinlineprotected
start()bridges::game::NonBlockingGame3Dinline
~GameBase3D()=defaultbridges::game::GameBase3Dprotectedvirtual
~NonBlockingGame3D()=defaultbridges::game::NonBlockingGame3Dvirtual