debug | bridges.games.GameBase | protected |
drawSymbol(int row, int col, NamedSymbol s, NamedColor c) | bridges.games.GameBase | protected |
GameBase(int assid, String login, String apikey, int rows, int cols) | bridges.games.GameBase | |
GameBase(int assid, String login, String apikey, int rows, int cols, boolean d) | bridges.games.GameBase | |
gameLoop() | bridges.games.GameBase | protected |
gameStarted | bridges.games.GameBase | protected |
getBGColor(int row, int col) | bridges.games.GameBase | protected |
getBoardHeight() | bridges.games.GameBase | protected |
getBoardWidth() | bridges.games.GameBase | protected |
getFrameRate() | bridges.games.NonBlockingGame | protected |
getSymbol(int row, int col) | bridges.games.GameBase | protected |
getSymbolColor(int row, int col) | bridges.games.GameBase | protected |
initialize() | bridges.games.GameBase | protected |
keyA() | bridges.games.NonBlockingGame | protected |
keyAFire() | bridges.games.NonBlockingGame | protected |
keyAJustNotPressed() | bridges.games.NonBlockingGame | protected |
keyAJustPressed() | bridges.games.NonBlockingGame | protected |
keyASetupFire(int f) | bridges.games.NonBlockingGame | protected |
keyAStillNotPressed() | bridges.games.NonBlockingGame | protected |
keyAStillPressed() | bridges.games.NonBlockingGame | protected |
keyD() | bridges.games.NonBlockingGame | protected |
keyDFire() | bridges.games.NonBlockingGame | protected |
keyDJustNotPressed() | bridges.games.NonBlockingGame | protected |
keyDJustPressed() | bridges.games.NonBlockingGame | protected |
keyDown() | bridges.games.NonBlockingGame | protected |
keyDownFire() | bridges.games.NonBlockingGame | protected |
keyDownJustNotPressed() | bridges.games.NonBlockingGame | protected |
keyDownJustPressed() | bridges.games.NonBlockingGame | protected |
keyDownSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keyDownStillNotPressed() | bridges.games.NonBlockingGame | protected |
keyDownStillPressed() | bridges.games.NonBlockingGame | protected |
keyDSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keyDStillNotPressed() | bridges.games.NonBlockingGame | protected |
keyDStillPressed() | bridges.games.NonBlockingGame | protected |
keyLeft() | bridges.games.NonBlockingGame | protected |
keyLeftFire() | bridges.games.NonBlockingGame | protected |
keyLeftJustNotPressed() | bridges.games.NonBlockingGame | protected |
keyLeftJustPressed() | bridges.games.NonBlockingGame | protected |
keyLeftSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keyLeftStillNotPressed() | bridges.games.NonBlockingGame | protected |
keyLeftStillPressed() | bridges.games.NonBlockingGame | protected |
keyQ() | bridges.games.NonBlockingGame | protected |
keyQFire() | bridges.games.NonBlockingGame | protected |
keyQJustNotPressed() | bridges.games.NonBlockingGame | protected |
keyQJustPressed() | bridges.games.NonBlockingGame | protected |
keyQSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keyQStillNotPressed() | bridges.games.NonBlockingGame | protected |
keyQStillPressed() | bridges.games.NonBlockingGame | protected |
keyRight() | bridges.games.NonBlockingGame | protected |
keyRightFire() | bridges.games.NonBlockingGame | protected |
keyRightJustNotPressed() | bridges.games.NonBlockingGame | protected |
keyRightJustPressed() | bridges.games.NonBlockingGame | protected |
keyRightSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keyRightStillNotPressed() | bridges.games.NonBlockingGame | protected |
keyRightStillPressed() | bridges.games.NonBlockingGame | protected |
keyS() | bridges.games.NonBlockingGame | protected |
keySFire() | bridges.games.NonBlockingGame | protected |
keySJustNotPressed() | bridges.games.NonBlockingGame | protected |
keySJustPressed() | bridges.games.NonBlockingGame | protected |
keySpace() | bridges.games.NonBlockingGame | protected |
keySpaceFire() | bridges.games.NonBlockingGame | protected |
keySpaceJustNotPressed() | bridges.games.NonBlockingGame | protected |
keySpaceJustPressed() | bridges.games.NonBlockingGame | protected |
keySpaceSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keySpaceStillNotPressed() | bridges.games.NonBlockingGame | protected |
keySpaceStillPressed() | bridges.games.NonBlockingGame | protected |
keySSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keySStillNotPressed() | bridges.games.NonBlockingGame | protected |
keySStillPressed() | bridges.games.NonBlockingGame | protected |
keyUp() | bridges.games.NonBlockingGame | protected |
keyUpFire() | bridges.games.NonBlockingGame | protected |
keyUpJustNotPressed() | bridges.games.NonBlockingGame | protected |
keyUpJustPressed() | bridges.games.NonBlockingGame | protected |
keyUpSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keyUpStillNotPressed() | bridges.games.NonBlockingGame | protected |
keyUpStillPressed() | bridges.games.NonBlockingGame | protected |
keyW() | bridges.games.NonBlockingGame | protected |
keyWFire() | bridges.games.NonBlockingGame | protected |
keyWJustNotPressed() | bridges.games.NonBlockingGame | protected |
keyWJustPressed() | bridges.games.NonBlockingGame | protected |
keyWSetupFire(int f) | bridges.games.NonBlockingGame | protected |
keyWStillNotPressed() | bridges.games.NonBlockingGame | protected |
keyWStillPressed() | bridges.games.NonBlockingGame | protected |
NonBlockingGame(int assignmentID, String login, String apikey, int rows, int cols) | bridges.games.NonBlockingGame | |
NonBlockingGame(int assignmentID, String login, String apikey, int rows, int cols, boolean deb) | bridges.games.NonBlockingGame | |
quit() | bridges.games.GameBase | protected |
registerKeypress(KeypressListener kl) | bridges.games.GameBase | package |
render() | bridges.games.GameBase | package |
setBGColor(int row, int col, NamedColor c) | bridges.games.GameBase | protected |
setDescription(String desc) | bridges.games.GameBase | protected |
setFrameRate(double fps) | bridges.games.NonBlockingGame | protected |
setTitle(String title) | bridges.games.GameBase | protected |
start() | bridges.games.NonBlockingGame | |
terminateNetwork() | bridges.games.GameBase | protected |