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def | __init__ (self, assid, login, apikey, cols, rows) |
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def | blocking_init (self) |
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def | key_press (self, keypress) |
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def | get_keypress (self) |
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def | start (self) |
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def | key_press (self, keypress) |
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def | __init__ (self, assid, login, apikey, cols, rows) |
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def | game_base_init (self, id, log, key, c, r) |
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def | register_keypress (self, kl) |
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def | start (self) |
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def | initialize (self) |
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def | game_loop (self) |
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def | quit (self) |
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def | set_title (self, title) |
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def | set_description (self, desc) |
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def | get_bg_color (self, x, y) |
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def | set_bg_color (self, x, y, color) |
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def | get_symbol (self, x, y) |
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def | get_symbol_color (self, x, y) |
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def | draw_object (self, x, y, s, c) |
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def | render (self) |
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◆ __init__()
def bridges.blocking_game.BlockingGame.__init__ |
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self, |
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assid, |
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login, |
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apikey, |
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cols, |
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rows |
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) |
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◆ blocking_init()
def bridges.blocking_game.BlockingGame.blocking_init |
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self | ) |
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◆ get_keypress()
def bridges.blocking_game.BlockingGame.get_keypress |
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self | ) |
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◆ key_press()
def bridges.blocking_game.BlockingGame.key_press |
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self, |
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keypress |
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) |
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◆ start()
def bridges.blocking_game.BlockingGame.start |
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self | ) |
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bridges.blocking_game.BlockingGame.q |
The documentation for this class was generated from the following file: