#include <SocketConnection.h>
◆ SocketConnection()
◆ ~SocketConnection()
| bridges::game::SocketConnection::~SocketConnection |
( |
| ) |
|
|
inline |
◆ forwardKeyDown()
| void bridges::game::SocketConnection::forwardKeyDown |
( |
sio::event & |
e | ) |
|
|
inline |
◆ forwardKeyUp()
| void bridges::game::SocketConnection::forwardKeyUp |
( |
sio::event & |
e | ) |
|
|
inline |
◆ on_announcement()
| void bridges::game::SocketConnection::on_announcement |
( |
std::string const & |
name, |
|
|
sio::message::ptr const & |
data, |
|
|
bool |
isAck, |
|
|
sio::message::list & |
ack_resp |
|
) |
| |
|
inline |
◆ on_close()
| void bridges::game::SocketConnection::on_close |
( |
sio::client::close_reason const & |
reason | ) |
|
|
inline |
◆ on_connected()
| void bridges::game::SocketConnection::on_connected |
( |
| ) |
|
|
inline |
◆ on_fail()
| void bridges::game::SocketConnection::on_fail |
( |
| ) |
|
|
inline |
◆ registerKeyListener()
| void bridges::game::SocketConnection::registerKeyListener |
( |
KeypressListener * |
p | ) |
|
|
inline |
◆ sendCredentials()
| void bridges::game::SocketConnection::sendCredentials |
( |
| ) |
|
|
inline |
◆ sendGameGrid()
| void bridges::game::SocketConnection::sendGameGrid |
( |
const GameGrid & |
gg | ) |
|
|
inline |
◆ wait_on_connection()
| void bridges::game::SocketConnection::wait_on_connection |
( |
| ) |
|
|
inline |
The documentation for this class was generated from the following file: