Bridges-C++ 3.5.0-dev2-1-ge3e57bf
Bridges(C++ API)
Classes | Namespaces | Macros
SocketConnection.h File Reference
#include "sio_client.h"
#include "internal/sio_packet.h"
#include <Bridges.h>
#include <GameGrid.h>
#include <Scene.h>
#include <list>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <functional>
#include <unistd.h>

Go to the source code of this file.

Classes

class  bridges::game::KeypressListener
 This is meant to be an internal class, not something that the library user will use. Provides support for input handling for the Game API. More...
 
class  bridges::game::SocketConnection
 This is meant to be an internal class, not something that the library user will use. More...
 

Namespaces

namespace  bridges
 these methods convert byte arrays in to base64 codes and are used in BRIDGES to represent the color arrays as strings. The code is adapted from external sources detailed below.
 
namespace  bridges::game
 

Macros

#define BOOST_DATE_TIME_NO_LIB
 
#define BOOST_REGEX_NO_LIB
 
#define ASIO_STANDALONE
 
#define _WEBSOCKETPP_CPP11_STL_
 
#define _WEBSOCKETPP_CPP11_FUNCTIONAL_
 

Macro Definition Documentation

◆ _WEBSOCKETPP_CPP11_FUNCTIONAL_

#define _WEBSOCKETPP_CPP11_FUNCTIONAL_

◆ _WEBSOCKETPP_CPP11_STL_

#define _WEBSOCKETPP_CPP11_STL_

◆ ASIO_STANDALONE

#define ASIO_STANDALONE

◆ BOOST_DATE_TIME_NO_LIB

#define BOOST_DATE_TIME_NO_LIB

◆ BOOST_REGEX_NO_LIB

#define BOOST_REGEX_NO_LIB