#include <TerrainMesh.h>
◆ TerrainMesh() [1/2]
bridges::TerrainMesh::TerrainMesh |
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◆ TerrainMesh() [2/2]
bridges::TerrainMesh::TerrainMesh |
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string |
id, |
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int |
r, |
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c, |
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vector< float > |
elevation_data |
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◆ getColors()
vector<float>& bridges::TerrainMesh::getColors |
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◆ getCols()
int bridges::TerrainMesh::getCols |
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◆ getName()
string bridges::TerrainMesh::getName |
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◆ getRows()
int bridges::TerrainMesh::getRows |
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◆ getType()
string bridges::TerrainMesh::getType |
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◆ getVertices()
vector<float>& bridges::TerrainMesh::getVertices |
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◆ setColors()
void bridges::TerrainMesh::setColors |
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vector< float > & |
cols | ) |
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◆ setCols()
void bridges::TerrainMesh::setCols |
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int |
c | ) |
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◆ setName()
void bridges::TerrainMesh::setName |
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string |
n | ) |
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◆ setRows()
void bridges::TerrainMesh::setRows |
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int |
r | ) |
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◆ setType()
void bridges::TerrainMesh::setType |
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string |
t | ) |
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◆ setVertices()
void bridges::TerrainMesh::setVertices |
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vector< float > & |
v | ) |
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inline |
The documentation for this class was generated from the following file: