Bridges-C++  3.4.4
Bridges(C++ API)
bridges::game::GameGrid Member List

This is the complete list of members for bridges::game::GameGrid, including all inherited members.

drawSymbol(int row, int col, NamedSymbol symbol, NamedColor color)bridges::game::GameGridinline
GameGrid(int nbrow=10, int nbcol=10)bridges::game::GameGridinline
GameGrid(const GameGrid &)=deletebridges::game::GameGrid
get(int row, int col) constbridges::datastructure::Grid< GameCell >inline
getBGColor(int row, int col) constbridges::game::GameGridinline
getDataStructureRepresentation() const overridebridges::game::GameGridinlinevirtual
getDimensions()bridges::datastructure::Grid< GameCell >inline
getDStype() const overridebridges::game::GameGridinlinevirtual
getFGColor(int row, int col) constbridges::game::GameGridinline
getSymbol(int row, int col) constbridges::game::GameGridinline
Grid(int rows, int cols)bridges::datastructure::Grid< GameCell >inline
Grid()bridges::datastructure::Grid< GameCell >inline
Grid(int *size)bridges::datastructure::Grid< GameCell >inlineexplicit
Grid(const Grid &g)bridges::datastructure::Grid< GameCell >inline
gridbridges::datastructure::Grid< GameCell >protected
gridSizebridges::datastructure::Grid< GameCell >protected
maxGridSizebridges::datastructure::Grid< GameCell >protected
operator=(const Grid &g)bridges::datastructure::Grid< GameCell >inline
operator[](int row) constbridges::datastructure::Grid< GameCell >inline
operator[](int row)bridges::datastructure::Grid< GameCell >inline
set(int row, int col, GameCell val)bridges::datastructure::Grid< GameCell >inline
setBGColor(int row, int col, NamedColor color)bridges::game::GameGridinline
setDimensions(int rows, int cols)bridges::datastructure::Grid< GameCell >inline
setFGColor(int row, int col, NamedColor color)bridges::game::GameGridinline
setSymbol(int row, int col, NamedSymbol symbol)bridges::game::GameGridinline
~DataStructure()=defaultbridges::datastructure::DataStructurevirtual
~GameGrid()=defaultbridges::game::GameGridvirtual
~Grid()bridges::datastructure::Grid< GameCell >inlinevirtual