drawSymbol(int row, int col, NamedSymbol symbol, NamedColor color) | bridges::game::GameGrid | inline |
GameGrid(int nbrow=10, int nbcol=10) | bridges::game::GameGrid | inline |
GameGrid(const GameGrid &)=delete | bridges::game::GameGrid | |
get(int row, int col) const | bridges::datastructure::Grid< GameCell > | inline |
getBGColor(int row, int col) const | bridges::game::GameGrid | inline |
getDataStructureRepresentation() const override | bridges::game::GameGrid | inlinevirtual |
getDimensions() | bridges::datastructure::Grid< GameCell > | inline |
getDStype() const override | bridges::game::GameGrid | inlinevirtual |
getFGColor(int row, int col) const | bridges::game::GameGrid | inline |
getSymbol(int row, int col) const | bridges::game::GameGrid | inline |
Grid(int rows, int cols) | bridges::datastructure::Grid< GameCell > | inline |
Grid() | bridges::datastructure::Grid< GameCell > | inline |
Grid(int *size) | bridges::datastructure::Grid< GameCell > | inlineexplicit |
Grid(const Grid &g) | bridges::datastructure::Grid< GameCell > | inline |
grid | bridges::datastructure::Grid< GameCell > | protected |
gridSize | bridges::datastructure::Grid< GameCell > | protected |
maxGridSize | bridges::datastructure::Grid< GameCell > | protected |
operator=(const Grid &g) | bridges::datastructure::Grid< GameCell > | inline |
operator[](int row) const | bridges::datastructure::Grid< GameCell > | inline |
operator[](int row) | bridges::datastructure::Grid< GameCell > | inline |
set(int row, int col, GameCell val) | bridges::datastructure::Grid< GameCell > | inline |
setBGColor(int row, int col, NamedColor color) | bridges::game::GameGrid | inline |
setDimensions(int rows, int cols) | bridges::datastructure::Grid< GameCell > | inline |
setFGColor(int row, int col, NamedColor color) | bridges::game::GameGrid | inline |
setSymbol(int row, int col, NamedSymbol symbol) | bridges::game::GameGrid | inline |
~DataStructure()=default | bridges::datastructure::DataStructure | virtual |
~GameGrid()=default | bridges::game::GameGrid | virtual |
~Grid() | bridges::datastructure::Grid< GameCell > | inlinevirtual |