#include <InputHelper.h>
This is meant to be an internal class, not something that the library user will use.
This class provide input device (mouse and keyboard) handling for Bridges games
- See also
- See the Games Tutorials at https://bridgesuncc.github.io/tutorials/NonBlockingGame.html for more information on keys and mouse device usage.
- Author
- Erik Saule, David Burlinson
- Date
- 2018, 2019, 12/28/20
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virtual void | keyup (std::string JSONmessage) override |
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virtual void | keydown (std::string JSONmessage) override |
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◆ keyA()
bool bridges::game::InputHelper::keyA |
( |
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const |
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inline |
◆ keyD()
bool bridges::game::InputHelper::keyD |
( |
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const |
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inline |
◆ keyDown()
bool bridges::game::InputHelper::keyDown |
( |
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const |
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inline |
◆ keydown()
virtual void bridges::game::InputHelper::keydown |
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std::string |
JSONmessage | ) |
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inlineoverrideprotectedvirtual |
◆ keyLeft()
bool bridges::game::InputHelper::keyLeft |
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const |
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inline |
◆ keyQ()
bool bridges::game::InputHelper::keyQ |
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const |
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inline |
◆ keyRight()
bool bridges::game::InputHelper::keyRight |
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const |
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inline |
◆ keyS()
bool bridges::game::InputHelper::keyS |
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const |
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inline |
◆ keySpace()
bool bridges::game::InputHelper::keySpace |
( |
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const |
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inline |
◆ keyUp()
bool bridges::game::InputHelper::keyUp |
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const |
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inline |
◆ keyup()
virtual void bridges::game::InputHelper::keyup |
( |
std::string |
JSONmessage | ) |
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inlineoverrideprotectedvirtual |
◆ keyW()
bool bridges::game::InputHelper::keyW |
( |
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const |
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inline |
The documentation for this class was generated from the following file: