#include <InputStateMachine.h>
◆ InputStateMachine()
bridges::game::InputStateMachine::InputStateMachine |
( |
std::function< bool()> |
rawStateFunc | ) |
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inline |
◆ fire()
bool bridges::game::InputStateMachine::fire |
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const |
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inline |
◆ justNotPressed()
bool bridges::game::InputStateMachine::justNotPressed |
( |
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const |
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inline |
◆ justPressed()
bool bridges::game::InputStateMachine::justPressed |
( |
| ) |
const |
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inline |
◆ setFireCooldown()
void bridges::game::InputStateMachine::setFireCooldown |
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int |
c | ) |
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inline |
◆ stillNotPressed()
bool bridges::game::InputStateMachine::stillNotPressed |
( |
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const |
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inline |
◆ stillPressed()
bool bridges::game::InputStateMachine::stillPressed |
( |
| ) |
const |
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inline |
◆ update()
void bridges::game::InputStateMachine::update |
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inline |
The documentation for this class was generated from the following file: