◆ InputStateMachine()
bridges.games.InputStateMachine.InputStateMachine |
( |
Supplier< Boolean > |
rawState | ) |
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◆ fire()
boolean bridges.games.InputStateMachine.fire |
( |
| ) |
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◆ justNotPressed()
boolean bridges.games.InputStateMachine.justNotPressed |
( |
| ) |
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◆ justPressed()
boolean bridges.games.InputStateMachine.justPressed |
( |
| ) |
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◆ setFireCooldown()
void bridges.games.InputStateMachine.setFireCooldown |
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int |
c | ) |
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◆ stillNotPressed()
boolean bridges.games.InputStateMachine.stillNotPressed |
( |
| ) |
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◆ stillPressed()
boolean bridges.games.InputStateMachine.stillPressed |
( |
| ) |
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◆ update()
void bridges.games.InputStateMachine.update |
( |
| ) |
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◆ cooldown
int bridges.games.InputStateMachine.cooldown |
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package |
◆ cooldownCounter
int bridges.games.InputStateMachine.cooldownCounter |
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package |
◆ rawState
Supplier<Boolean> bridges.games.InputStateMachine.rawState |
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package |
The documentation for this class was generated from the following file: