◆ InputStateMachine()
| bridges.games.InputStateMachine.InputStateMachine |
( |
Supplier< Boolean > |
rawState | ) |
|
◆ fire()
| boolean bridges.games.InputStateMachine.fire |
( |
| ) |
|
◆ justNotPressed()
| boolean bridges.games.InputStateMachine.justNotPressed |
( |
| ) |
|
◆ justPressed()
| boolean bridges.games.InputStateMachine.justPressed |
( |
| ) |
|
◆ setFireCooldown()
| void bridges.games.InputStateMachine.setFireCooldown |
( |
int |
c | ) |
|
◆ stillNotPressed()
| boolean bridges.games.InputStateMachine.stillNotPressed |
( |
| ) |
|
◆ stillPressed()
| boolean bridges.games.InputStateMachine.stillPressed |
( |
| ) |
|
◆ update()
| void bridges.games.InputStateMachine.update |
( |
| ) |
|
◆ cooldown
| int bridges.games.InputStateMachine.cooldown |
|
package |
◆ cooldownCounter
| int bridges.games.InputStateMachine.cooldownCounter |
|
package |
◆ rawState
| Supplier<Boolean> bridges.games.InputStateMachine.rawState |
|
package |
The documentation for this class was generated from the following file: