__init__(self, assid, login, apikey, cols, rows) | bridges.blocking_game.BlockingGame | |
bridges::gamebase::GameBase.__init__(self, assid, login, apikey, rows, cols, debug=False) | bridges.gamebase.GameBase | |
blocking_init(self) | bridges.blocking_game.BlockingGame | |
board_height(self) | bridges.gamebase.GameBase | |
board_width(self) | bridges.gamebase.GameBase | |
bridges | bridges.gamebase.GameBase | |
close(self) | bridges.gamebase.GameBase | |
debug | bridges.gamebase.GameBase | static |
debug | bridges.gamebase.GameBase | |
draw_symbol(self, row, col, s, c) | bridges.gamebase.GameBase | |
firsttime | bridges.gamebase.GameBase | |
game_base_init(self, id, log, key, rows, cols, debug=False) | bridges.gamebase.GameBase | |
game_loop(self) | bridges.gamebase.GameBase | |
game_started | bridges.gamebase.GameBase | |
get_bg_color(self, row, col) | bridges.gamebase.GameBase | |
get_keypress(self) | bridges.blocking_game.BlockingGame | |
get_symbol(self, row, col) | bridges.gamebase.GameBase | |
get_symbol_color(self, row, col) | bridges.gamebase.GameBase | |
grid | bridges.gamebase.GameBase | |
grid_state | bridges.gamebase.GameBase | |
initialize(self) | bridges.gamebase.GameBase | |
key_press(self, keypress) | bridges.blocking_game.BlockingGame | |
q | bridges.blocking_game.BlockingGame | |
quit(self) | bridges.gamebase.GameBase | |
register_keypress(self, kl) | bridges.gamebase.GameBase | |
render(self) | bridges.gamebase.GameBase | |
set_bg_color(self, row, col, color) | bridges.gamebase.GameBase | |
set_description(self, desc) | bridges.gamebase.GameBase | |
set_title(self, title) | bridges.gamebase.GameBase | |
sock | bridges.gamebase.GameBase | |
start(self) | bridges.blocking_game.BlockingGame | |